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42cd869d22a6c7d103207885591deaef7dfa611e43620d259feeb56f0f2112b4
[ { "inputs": "The given image represents the interface of the game Klondike Solitaire. The user interface consists of a board with 52 playing cards divided into four distinct areas:\n\n1. **Stock Pile (Draw Pile):** Initially composed of 24 face-down cards. The player can draw one card at a time to reveal its fa...
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[ { "inputs": "Rules:\n1. Player can only walk on top of cubes\n2. Player can climb ladders if they can reach the cube under the ladder\n3. From a ladder, player can reach the top of the last cube with the ladder\n4. Blue cube is start position, red cube is goal position\n5. Numbered cubes are branch points where...
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[ { "inputs": "Rules:\n1. The grid contains uppercase letters.\n2. Row and column indexes begin from 1 at the top-left corner.\n\nQuestion:\nWhat letter is at row 6, column 2?", "labels": 5, "metadata": "{\"id\": \"31190\", \"source_dataset\": \"OpenMOSS-Team/GameQA-140K\", \"source_revision\": \"47fb4964...
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[ { "inputs": "This is a state in a 3D reconstruction game.\n\nGiven:\n- A 3x3x3 grid structure containing voxels\n- A image containing the voxel structure and its target projections (possibly not the projections of the given structure)\n (Note: The projections shown in the image are not relevant for this questi...
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[ { "inputs": "In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules:\n1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one st...
974b2868280bf736d02c5d7a7fc1187017b8f47f4fa634a681fc9c8fa3d91895
[ { "inputs": "This is a state in a 3D reconstruction game.\n\nGiven:\n- A 3x3x3 grid structure containing voxels\n- A image containing the voxel structure and its target projections (possibly not the projections of the given structure)\n\nGame Rules:\n1. Grid Space: The game is played on a 3x3x3 cube grid.\n2. C...
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[ { "inputs": "The given image represents the interface of the game Klondike Solitaire. The user interface consists of a board with 52 playing cards divided into four distinct areas:\n\n1. **Stock Pile (Draw Pile):** Initially composed of 24 face-down cards. The player can draw one card at a time to reveal its fa...
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[ { "inputs": "Rules:\n1. The grid contains uppercase letters.\n2. Count all occurrences of the specified letter.\n\nQuestion:\nHow many times does the letter 'H' appear in the grid?", "labels": 1, "metadata": "{\"id\": \"31304\", \"source_dataset\": \"OpenMOSS-Team/GameQA-140K\", \"source_revision\": \"4...
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[ { "inputs": "We have a 5*5 grid.The grid is divided into 5 regions.\nCells with the same color belong to the same region.\nRegion with index 0 has the color of light pink.\nRegion with index 1 has the color of powder blue.\nRegion with index 2 has the color of light green.\nRegion with index 3 has the color of ...
bfce9b38821dfce61562507373e57397419ea2635df3ee0d13e9da283587463e
[ { "inputs": "This game is called Chess Ranger. The rules are as follows:Pieces move like in standard chess.You can only perform capture moves.The king is allowed to be captured.The goal is to end up with a single piece remaining on the board.The possible first step to be tried is the following 4 steps: 1.move Q...
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[ { "inputs": "This is a state in a 3D reconstruction game.\n\nGiven:\n- A 3x3x3 grid structure containing voxels\n- A image containing the voxel structure and its target projections (possibly not the projections of the given structure)\n\nGame Rules:\n1. Grid Space: The game is played on a 3x3x3 cube grid.\n2. C...
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[ { "inputs": "Rules:\n1. This is a word search game. Words can be placed in different directions: right, down, diagonal-right-down, diagonal-right-up, diagonal-left-down, diagonal-left-up, up, or left.\n2. Words read from start to end in the specified direction.\n\nQuestion:\nFind the word 'MEDALET' in the grid....
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[ { "inputs": "In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules:\n1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one st...
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[ { "inputs": "Rules:\n1. Each numbered region represents a piece on the board.\n2. Pieces are considered adjacent if they share at least one edge.\n3. Pieces that only touch at corners are not considered adjacent.\n4. Two adjacent pieces have been removed from the board.\n5. A valid placement is one where both p...
6ea9564fab93ef757423b339ed0babb24eb6713d2ada1c8f583f0419a917acc6
[ { "inputs": "This is a Minesweeper game. The size of the chessboard is 5x5, and there are a total of 5 mines hidden on the board.\n\nThe numbers on the board indicate how many mines are adjacent to that cell, including diagonals. Cells marked with \"F\" (flagged) are identified as potential locations of mines b...
69fc27304733f26e1aa28ead3075c4ad06cac1f5903ac28b27413186d3aca30d
[ { "inputs": "In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules:\n1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one st...
81de0ddeaf868841a9885132b339068f94dfd698b1014c298565e23fe6ee848d
[ { "inputs": "This is a Sokoban puzzle where black figure is player, green X is target, brown box with X is box to push, brown tiles are walls, and light brown areas are movable spaces.The coordinates (x, y) in this puzzle represent the matrix format.Treat boxes as objects that can move by themselves, and treat ...
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[ { "inputs": "Rules:\n1. Player can only walk on top of cubes\n2. Player can climb ladders if they can reach the cube under the ladder\n3. From a ladder, player can reach the top of the last cube with the ladder\n4. Blue cube is start position, red cube is goal position\n5. Green cubes are numbered points (1, 2,...
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[ { "inputs": "In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules:\n1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one st...
bce03f2e3b4cc6d190a5f996c57d8ea1a398582044bb6181141e5853fa8c2ec8
[ { "inputs": "The given image represents the interface of the game Klondike Solitaire. The user interface consists of a board with 52 playing cards divided into four distinct areas:\n\n1. **Stock Pile (Draw Pile):** Initially composed of 24 face-down cards. The player can draw one card at a time to reveal its fa...
cde6208c6392b67629f6fc6e4456782106a8aa5239908accecfee56f2ff47c9a
[ { "inputs": "Rules: As shown in the figure, the Rubik's cube consists of both 3D views and an unfolded view. The 3D views show the cube from two angles: left-tilted 30 degrees looking down, and right-tilted ,30 degrees looking up. The cube has six faces: Upper (U), Down (D), Left (L), Right (R), Front (F), and ...
0d075bd8b85efcf1ff097f287a24cda36ad41e4d28fffcdf7669ab25f0404073
[ { "inputs": "Rules:\n1. Player can only walk on top of cubes\n2. Player can climb ladders if they can reach the cube under the ladder\n3. From a ladder, player can reach the top of the last cube with the ladder\n4. Blue cube is start position, red cube is goal position\n5. Green cubes are numbered checkpoints\n...
427eb3cc1e2657fcd2f4a411ab5800eb8704e100782e1d09d3802f297e0780b3
[ { "inputs": "We have a 8*8 grid.The grid is divided into 8 regions.\nCells with the same color belong to the same region.\nRegion with index 0 has the color of light pink.\nRegion with index 1 has the color of powder blue.\nRegion with index 2 has the color of light green.\nRegion with index 3 has the color of ...
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[ { "inputs": "Rules:\n1. The grid contains uppercase letters.\n2. Row and column indexes begin from 1 at the top-left corner.\n\nQuestion:\nWhat letter is at row 4, column 4?", "labels": 5, "metadata": "{\"id\": \"32855\", \"source_dataset\": \"OpenMOSS-Team/GameQA-140K\", \"source_revision\": \"47fb4964...
b6674b140587a60f9f57fa2e9a7cbf6445e728ec2c3a0b9357c97718e5f3024c
[ { "inputs": "Principles: Tic-Tac-Toe is a classic two-player game played on a 3x3 grid, (row, col) from (0, 0) to (2, 2). Players take turns marking a space in the grid, one using **O** (the red block) and the other using **X** (the blue block). In each game, player **O** starts first. The objective is to be th...
9cf640e3b0f14763a7f6057fee0b5589dde54127a8778b31db2bff1a976cecc4
[ { "inputs": "Pyramid Chess Rules:\n0.Game Board:\nThe game board is square and comes in various sizes: 3x3, 4x4, or 5x5. On an nxn board, there are n levels (0 to n-1). At each level k, the x and y coordinates range from 0 to n-1-k, resulting in (n-k)**2 slots per level. The slots in the lower levels act as the...
754eef10366c560808ecee80cd6a943f27926927ca19d558b3cd8ec6e6c3dc9e
[ { "inputs": "In Langton's Ant, we have a grid where each cell is either white or black. A red arrow represents an ant, showing its current position and direction. The ant follows these simple rules:\n1. If the ant is on a white cell, it turns right 90 degrees, changes the cell to black, and moves forward one st...
12ef01b3dc9162bb59a51990c801030962c3e5e7ca2bc57a88cf1d6e44576631
[ { "inputs": "Rules:\n1. The grid contains uppercase letters.\n2. Row and column indexes begin from 1 at the top-left corner.\n\nQuestion:\nWhat letter is at row 4, column 2?", "labels": 1, "metadata": "{\"id\": \"31178\", \"source_dataset\": \"OpenMOSS-Team/GameQA-140K\", \"source_revision\": \"47fb4964...
05d94988ce6f75520ff9af3eea06a5ccb1aeb512b156831463df53943e199351
[ { "inputs": "Rules:\nState 0, Symbol 0 -> Write 0, Move up, New State 0\nState 0, Symbol 1 -> Write 1, Move down, New State 0\nState 0, Symbol 2 -> Write 0, Move right, New State 1\nState 0, Symbol 3 -> Write 0, Move left, New State 0\nState 0, Symbol 4 -> Write 3, Move left, New State 0\nState 1, Symbol 0 -> W...
c315c687b0485de676de966f174635373b5f8c352282b6d8a507e7c63e112300
[ { "inputs": "In this FreeCell game:\nwe have 4 cascade piles, and their indexes are [0, 1, 2, 3]We have 4 freecell on the left top, and their indexes are 0,1,2,3.We have 4 foundation piles on the right top, and their indexes are 0,1,2,3.In FreeCell, cards can be moved according to specific rules: A card can be ...
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[ { "inputs": "**Rules:**\n1. This is a maze mini-game.The player needs to navigate around obstacles to reach the destination and achieve victory.\n2. The red circle represents the player, the green block is the goal and the blue blocks are obstacles.\n3. The player can only move within the white blocks.\n4. The ...
17ff4ba5b39770fcc0fb8fb6ea37d7029f3b8bd6280b077b7976a4f593fcf194
[ { "inputs": "Rules:\nState 0, Symbol 0 -> Write 3, Move right, New State 1\nState 0, Symbol 1 -> Write 1, Move down, New State 0\nState 0, Symbol 2 -> Write 1, Move left, New State 1\nState 0, Symbol 3 -> Write 0, Move down, New State 0\nState 1, Symbol 0 -> Write 1, Move right, New State 1\nState 1, Symbol 1 -...
24050ec485ebe6fedb41df24fed7a98a93929622a1a0a232217441e9457e286b
[ { "inputs": "This is a state in a 3D reconstruction game.\n\nGiven:\n- A 3x3x3 grid structure containing voxels\n- A image containing the voxel structure and its target projections (possibly not the projections of the given structure)\n\nGame Rules:\n1. Grid Space: The game is played on a 3x3x3 cube grid.\n2. C...
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[ { "inputs": "Rules:\n 1. Player can only walk on top of cubes\n 2. Player can climb ladders if they can reach the cube under the ladder\n 3. From a ladder, player can reach the top of the last cube with the ladder\n 4. Blue cube is start position, red cube is goal position\n 5. Numbered cubes are...
d2dbcc5ec0d8aee0f4e53354cc519a342cf5c4e9ab78d790799a40da843cc027
[ { "inputs": "Rules:\n1. Each numbered region represents a piece on the board.\n2. Pieces are considered adjacent if they share at least one edge.\n3. Pieces that only touch at corners are not considered adjacent.\n4. A piece's area is the number of cells it contains.\n\nQuestion:\nWhat is the area (number of ce...
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[ { "inputs": "Rules:\n1. Each numbered region represents a piece on the board.\n2. Pieces are considered adjacent if they share at least one edge.\n3. Pieces that only touch at corners are not considered adjacent.\n4. Some pieces have been removed and are shown below the main board.\n\nQuestion:\nHow many pieces...
b2f2d08c5a9c1e8246bfc51e948178de94012b13f05d3e84a6155f9af73fe329
[ { "inputs": "Now I'll give you a picture, which shows a screenshot of Ultra TicTacToe. The introduction of Ultra TicTacToe is as follows:\n1. Board and coordinate representation: In this game, the board is divided into 9 3*3 squares(called Nine-grids). At the same time, we use $(i, j, row, col)$ to represent th...
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[ { "inputs": "Rules:\n1. Colors change gradually along rows or columns.\n2. A gradient transitions between two colors.\n3. Each row or column can have its own independent gradient pattern.\n4. Row and column indexes begin from 1 at the top-left corner.\n\n\nQuestion:\nWhich color should be put in cell C?", "...
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[ { "inputs": "Rules:\n1. Each numbered region represents a piece on the board.\n2. Pieces are considered adjacent if they share at least one edge.\n3. Pieces that only touch at corners are not considered adjacent.\n4. Two adjacent pieces have been removed from the board.\n5. A valid placement is one where both p...
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[ { "inputs": "We have a 5*5 grid.The grid is divided into 5 regions.\nCells with the same color belong to the same region.\nRegion with index 0 has the color of light pink.\nRegion with index 1 has the color of powder blue.\nRegion with index 2 has the color of light green.\nRegion with index 3 has the color of ...
73c866966d448a97049004b062af6ea3561eb30c84fc11c3d69eb0ec206b46c7
[ { "inputs": "Rules:\n1. Each numbered region represents a piece on the board.\n2. Pieces are considered adjacent if they share at least one edge.\n3. Pieces that only touch at corners are not considered adjacent.\n4. Some pieces have been removed and are shown below the main board.\n\nQuestion:\nHow many pieces...
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gameqa

GameQA native multiple-choice questions, with original screenshot bytes.

Full native train/test JSON and image archives are joined once. Open-ended questions are omitted; no distractors are generated. Options retain source order, equivalent duplicates collapse, and gold indices are remapped. Embedded option blocks are removed before Jev permutation. Screenshots are grouped across QAs and test images take precedence over training copies. Image groups are shuffled within each native split with seed 0; QA order is retained. Procedural game labels are used; generated rationales are excluded from inputs. Original source declares MIT. No validation split is fabricated.

Original data: OpenMOSS-Team/GameQA-140K. Repackaged as parquet for tasksource by scripts/repackage_dataset/games.py.

Conversion provenance: source revisions, hashes, configuration and exclusions.

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