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image
image
asset
string
category
string
glb
string
size_mb
float64
blender_size_mb
float64
times_smaller
float64
triangles
int64
draw_calls
int64
textures
int64
rigid_bodies
int64
joints
int64
license
string
accessory_eyeglasses_a01
accessory
glb/accessory_eyeglasses_a01.glb
0.42
77.88
185.7
42,168
7
6
4
3
CC-BY-4.0
airSystem_air_filter_a01
airSystem
glb/airSystem_air_filter_a01.glb
0.32
38.97
123.1
28,524
3
8
1
0
CC-BY-4.0
airSystem_air_filter_box_a01
airSystem
glb/airSystem_air_filter_box_a01.glb
0.84
89.12
106.2
136,408
2
6
1
0
CC-BY-4.0
airSystem_air_filter_box_c01
airSystem
glb/airSystem_air_filter_box_c01.glb
0.75
174.83
233.5
86,298
2
6
1
0
CC-BY-4.0
airSystem_air_filter_box_d01
airSystem
glb/airSystem_air_filter_box_d01.glb
0.44
233
528.7
58,208
3
6
1
0
CC-BY-4.0
airSystem_air_filter_c01
airSystem
glb/airSystem_air_filter_c01.glb
0.55
186.2
341.4
72,128
4
9
1
0
CC-BY-4.0
airSystem_compressor_a01
airSystem
glb/airSystem_compressor_a01.glb
3.52
851.61
241.7
433,317
19
47
2
1
CC-BY-4.0
airSystem_compressor_b01
airSystem
glb/airSystem_compressor_b01.glb
1.4
298.39
213.3
194,923
7
19
1
0
CC-BY-4.0
airSystem_compressor_c01
airSystem
glb/airSystem_compressor_c01.glb
1.64
443.64
271.1
203,432
8
24
1
0
CC-BY-4.0
airSystem_compressor_d01
airSystem
glb/airSystem_compressor_d01.glb
1.68
476.68
283.9
244,110
13
27
2
1
CC-BY-4.0
anesthesia_machine_a01
anesthesia
glb/anesthesia_machine_a01.glb
4.95
517.6
104.5
665,996
110
36
50
49
CC-BY-4.0
anesthesia_mask_a01
anesthesia
glb/anesthesia_mask_a01.glb
0.79
136.22
171.5
95,312
5
10
2
1
CC-BY-4.0
appliance_dishwasher_a01
appliance
glb/appliance_dishwasher_a01.glb
8.55
237.61
27.8
1,458,756
31
20
6
5
CC-BY-4.0
appliance_extractor_a01
appliance
glb/appliance_extractor_a01.glb
1.15
206.08
179.3
9,875
15
17
10
9
CC-BY-4.0
appliance_handDryer_automatic_a01
appliance
glb/appliance_handDryer_automatic_a01.glb
0.6
188.31
312.8
69,306
8
16
2
0
CC-BY-4.0
appliance_handDryer_automatic_b01
appliance
glb/appliance_handDryer_automatic_b01.glb
0.77
539.36
703.5
68,581
11
25
1
0
CC-BY-4.0
appliance_refrigerator_a01
appliance
glb/appliance_refrigerator_a01.glb
2.37
484.2
204
232,329
50
34
18
17
CC-BY-4.0
appliance_toaster_a01
appliance
glb/appliance_toaster_a01.glb
0.51
9.87
19.3
38,594
6
3
5
4
CC-BY-4.0
arm_articulated_support_a01
arm
glb/arm_articulated_support_a01.glb
2.55
507.42
199
442,887
35
32
8
7
CC-BY-4.0
bandage_medical_a01
bandage
glb/bandage_medical_a01.glb
0.25
26.33
105.5
14,884
1
3
1
0
CC-BY-4.0
bandage_medical_a03
bandage
glb/bandage_medical_a03.glb
0.2
26.06
128.5
5,696
1
3
1
0
CC-BY-4.0
bandage_medical_a04
bandage
glb/bandage_medical_a04.glb
0.21
26.12
123.2
8,008
1
3
1
0
CC-BY-4.0
barrier_fence_metal_a02
barrier
glb/barrier_fence_metal_a02.glb
0.19
9.66
49.7
3,388
1
3
1
0
CC-BY-4.0
barrier_fence_metal_a03
barrier
glb/barrier_fence_metal_a03.glb
0.2
9.7
47.7
4,924
1
3
1
0
CC-BY-4.0
barrier_gate_safety_a02
barrier
glb/barrier_gate_safety_a02.glb
1.83
16.82
9.2
207,938
22
12
13
12
CC-BY-4.0
barrier_gate_safetyDock_a02
barrier
glb/barrier_gate_safetyDock_a02.glb
0.48
6.07
12.7
74,600
6
8
3
2
CC-BY-4.0
barrier_wall_plastic_orange_a03
barrier
glb/barrier_wall_plastic_orange_a03.glb
2.18
21.26
9.8
287,330
7
14
1
0
CC-BY-4.0
bed_hospital_standard_a01
bed
glb/bed_hospital_standard_a01.glb
4.96
422.51
85.2
853,847
33
19
11
10
CC-BY-4.0
bed_hospital_standard_a02
bed
glb/bed_hospital_standard_a02.glb
6.44
616.21
95.7
1,088,164
31
34
11
10
CC-BY-4.0
bedding_a01
bedding
glb/bedding_a01.glb
2.49
151.88
60.9
290,635
4
11
1
0
CC-BY-4.0
bin_waste_a01
bin
glb/bin_waste_a01.glb
0.35
126.2
359.8
44,723
8
9
3
2
CC-BY-4.0
bin_waste_a02
bin
glb/bin_waste_a02.glb
0.35
139.65
397.5
44,747
8
10
3
2
CC-BY-4.0
bin_waste_a03
bin
glb/bin_waste_a03.glb
0.37
160.1
427
44,745
8
12
3
2
CC-BY-4.0
bin_waste_a04
bin
glb/bin_waste_a04.glb
0.37
160.1
427.3
44,759
8
12
3
2
CC-BY-4.0
bin_waste_b01
bin
glb/bin_waste_b01.glb
0.2
146.52
744.6
13,938
7
12
3
2
CC-BY-4.0
blinds_window_2m_closed_a01
blinds
glb/blinds_window_2m_closed_a01.glb
2.65
252.72
95.2
319,960
4
11
1
0
CC-BY-4.0
blinds_window_2m_closed_a02
blinds
glb/blinds_window_2m_closed_a02.glb
1.77
247.27
139.9
152,316
4
11
1
0
CC-BY-4.0
blinds_window_2m_closed_a03
blinds
glb/blinds_window_2m_closed_a03.glb
1.9
247.74
130.6
171,668
4
11
1
0
CC-BY-4.0
blinds_window_2m_open_a01
blinds
glb/blinds_window_2m_open_a01.glb
1.84
247.67
134.8
169,332
4
11
1
0
CC-BY-4.0
blinds_window_2m_open_a02
blinds
glb/blinds_window_2m_open_a02.glb
1.73
247.26
142.5
151,994
4
11
1
0
CC-BY-4.0
blinds_window_4m_closed_a01
blinds
glb/blinds_window_4m_closed_a01.glb
4.47
262.79
58.7
609,120
4
11
1
0
CC-BY-4.0
blinds_window_4m_closed_a02
blinds
glb/blinds_window_4m_closed_a02.glb
2.64
249.31
94.3
256,820
4
10
1
0
CC-BY-4.0
blinds_window_4m_closed_a03
blinds
glb/blinds_window_4m_closed_a03.glb
2.86
252.49
88.3
297,356
4
11
1
0
CC-BY-4.0
blinds_window_4m_open_a01
blinds
glb/blinds_window_4m_open_a01.glb
2.75
252.25
91.6
289,684
4
11
1
0
CC-BY-4.0
blinds_window_4m_open_a02
blinds
glb/blinds_window_4m_open_a02.glb
2.5
170.04
68
253,976
4
9
1
0
CC-BY-4.0
blood_bag_a01
blood
glb/blood_bag_a01.glb
0.36
41.1
114.8
42,774
3
4
2
1
CC-BY-4.0
blood_glucosemeter_a01
blood
glb/blood_glucosemeter_a01.glb
0.61
238.99
390.2
81,196
8
17
2
1
CC-BY-4.0
blood_line_a01
blood
glb/blood_line_a01.glb
3.61
352.04
97.5
737,883
52
31
22
21
CC-BY-4.0
blood_line_a02
blood
glb/blood_line_a02.glb
2.95
230.23
78
646,662
41
15
15
14
CC-BY-4.0
bodyPart_boot_lid_a01
bodyPart
glb/bodyPart_boot_lid_a01.glb
6.27
58.96
9.4
1,077,416
1
1
1
0
CC-BY-4.0
bodyPart_boot_lid_b01
bodyPart
glb/bodyPart_boot_lid_b01.glb
10.87
218.58
20.1
1,835,282
3
7
1
0
CC-BY-4.0
bodyPart_boot_lid_c01
bodyPart
glb/bodyPart_boot_lid_c01.glb
1.04
47.67
45.6
148,152
1
3
1
0
CC-BY-4.0
bodyPart_bumper_front_a01
bodyPart
glb/bodyPart_bumper_front_a01.glb
2.03
95.71
47.2
257,208
3
6
1
0
CC-BY-4.0
bodyPart_bumper_front_c01
bodyPart
glb/bodyPart_bumper_front_c01.glb
2.65
125.24
47.2
340,028
5
10
1
0
CC-BY-4.0
bodyPart_bumper_front_d01
bodyPart
glb/bodyPart_bumper_front_d01.glb
1.48
30.53
20.7
229,846
3
3
2
1
CC-BY-4.0
bodyPart_bumper_rear_a01
bodyPart
glb/bodyPart_bumper_rear_a01.glb
1.09
40.04
36.8
178,622
1
2
1
0
CC-BY-4.0
bodyPart_bumper_rear_c01
bodyPart
glb/bodyPart_bumper_rear_c01.glb
0.95
34.71
36.7
149,590
1
3
1
0
CC-BY-4.0
bodyPart_bumper_rear_d01
bodyPart
glb/bodyPart_bumper_rear_d01.glb
7.15
65.86
9.2
1,170,364
2
3
1
0
CC-BY-4.0
bodyPart_car_side_mirror_a01
bodyPart
glb/bodyPart_car_side_mirror_a01.glb
0.91
124.62
137.5
170,878
4
8
1
0
CC-BY-4.0
bodyPart_car_side_mirror_b01
bodyPart
glb/bodyPart_car_side_mirror_b01.glb
4.67
158.93
34.1
876,149
10
18
2
1
CC-BY-4.0
bodyPart_car_side_mirror_c01
bodyPart
glb/bodyPart_car_side_mirror_c01.glb
0.93
166.23
178
135,874
8
16
2
1
CC-BY-4.0
bodyPart_car_view_mirror_a01
bodyPart
glb/bodyPart_car_view_mirror_a01.glb
0.1
33.25
331.9
13,335
4
5
2
1
CC-BY-4.0
bodyPart_car_view_mirror_b01
bodyPart
glb/bodyPart_car_view_mirror_b01.glb
0.12
51.41
428.7
13,802
3
3
2
1
CC-BY-4.0
bodyPart_door_assembled_c01
bodyPart
glb/bodyPart_door_assembled_c01.glb
2.81
179.65
64
347,520
8
14
2
1
CC-BY-4.0
bodyPart_door_front_a01
bodyPart
glb/bodyPart_door_front_a01.glb
1.15
26.93
23.5
168,604
1
3
1
0
CC-BY-4.0
bodyPart_door_front_b01
bodyPart
glb/bodyPart_door_front_b01.glb
0.99
110.04
111.4
143,768
3
9
1
0
CC-BY-4.0
bodyPart_door_front_c01
bodyPart
glb/bodyPart_door_front_c01.glb
1.06
110.79
104.6
137,120
3
7
1
0
CC-BY-4.0
bodyPart_door_rear_a01
bodyPart
glb/bodyPart_door_rear_a01.glb
0.97
26.66
27.6
147,400
1
3
1
0
CC-BY-4.0
bodyPart_door_rear_b01
bodyPart
glb/bodyPart_door_rear_b01.glb
0.91
40.26
44.1
111,862
3
6
1
0
CC-BY-4.0
bodyPart_door_rear_c01
bodyPart
glb/bodyPart_door_rear_c01.glb
0.82
131.22
160.4
89,370
6
11
2
1
CC-BY-4.0
bodyPart_door_rear_d01
bodyPart
glb/bodyPart_door_rear_d01.glb
1.43
32.34
22.6
212,742
1
3
1
0
CC-BY-4.0
bodyPart_exterior_roof_panel_a01
bodyPart
glb/bodyPart_exterior_roof_panel_a01.glb
1.09
19.7
18
170,714
1
3
1
0
CC-BY-4.0
bodyPart_exterior_roof_panel_b01
bodyPart
glb/bodyPart_exterior_roof_panel_b01.glb
0.06
19.21
328.4
6,134
1
2
1
0
CC-BY-4.0
bodyPart_exterior_roof_panel_c01
bodyPart
glb/bodyPart_exterior_roof_panel_c01.glb
2.42
189.12
78
345,370
5
14
1
0
CC-BY-4.0
bodyPart_exterior_roof_panel_d01
bodyPart
glb/bodyPart_exterior_roof_panel_d01.glb
1.31
46.22
35.3
205,792
2
5
1
0
CC-BY-4.0
bodyPart_fender_front_a01
bodyPart
glb/bodyPart_fender_front_a01.glb
0.48
17.45
36.2
75,940
1
3
1
0
CC-BY-4.0
bodyPart_fender_front_c01
bodyPart
glb/bodyPart_fender_front_c01.glb
0.48
32.44
67.7
56,638
1
2
1
0
CC-BY-4.0
bodyPart_fender_front_d01
bodyPart
glb/bodyPart_fender_front_d01.glb
0.27
14.95
54.8
46,704
1
3
1
0
CC-BY-4.0
bodyPart_fender_rear_a01
bodyPart
glb/bodyPart_fender_rear_a01.glb
0.67
21.91
32.8
99,544
1
2
1
0
CC-BY-4.0
bodyPart_fender_rear_b01
bodyPart
glb/bodyPart_fender_rear_b01.glb
1.32
31.87
24.1
278,566
1
3
1
0
CC-BY-4.0
bodyPart_fender_rear_c01
bodyPart
glb/bodyPart_fender_rear_c01.glb
0.96
29.37
30.5
151,456
1
3
1
0
CC-BY-4.0
bodyPart_grille_a01
bodyPart
glb/bodyPart_grille_a01.glb
0.84
93.12
110.6
111,850
2
5
1
0
CC-BY-4.0
bodyPart_grille_b01
bodyPart
glb/bodyPart_grille_b01.glb
0.62
32.9
53.1
64,776
1
2
1
0
CC-BY-4.0
bodyPart_grille_d01
bodyPart
glb/bodyPart_grille_d01.glb
4.09
47.36
11.6
507,504
1
2
1
0
CC-BY-4.0
bodyPart_grille_e01
bodyPart
glb/bodyPart_grille_e01.glb
1.29
92.22
71.5
199,810
4
9
1
0
CC-BY-4.0
bodyPart_headlight_c01
bodyPart
glb/bodyPart_headlight_c01.glb
3.04
161.96
53.2
400,936
5
12
2
1
CC-BY-4.0
bodyPart_headLight_left_a01
bodyPart
glb/bodyPart_headLight_left_a01.glb
3.61
149.28
41.4
549,366
7
10
2
1
CC-BY-4.0
bodyPart_headlight_right_a01
bodyPart
glb/bodyPart_headlight_right_a01.glb
3.64
168.49
46.3
549,366
7
12
2
1
CC-BY-4.0
bodyPart_hood_a01
bodyPart
glb/bodyPart_hood_a01.glb
2.7
56.01
20.7
415,370
2
4
1
0
CC-BY-4.0
bodyPart_hood_c01
bodyPart
glb/bodyPart_hood_c01.glb
2.28
69.47
30.4
304,906
2
6
1
0
CC-BY-4.0
bodyPart_hood_d01
bodyPart
glb/bodyPart_hood_d01.glb
2.52
57.47
22.8
274,572
4
5
2
1
CC-BY-4.0
bodyPart_interior_roof_panel_a01
bodyPart
glb/bodyPart_interior_roof_panel_a01.glb
2.13
118.89
55.9
254,832
2
6
1
0
CC-BY-4.0
bodyPart_interior_roof_panel_b01
bodyPart
glb/bodyPart_interior_roof_panel_b01.glb
2.35
58.52
24.9
313,120
1
3
1
0
CC-BY-4.0
bodyPart_interior_roof_panel_c01
bodyPart
glb/bodyPart_interior_roof_panel_c01.glb
2.28
110.29
48.4
260,304
5
7
2
1
CC-BY-4.0
bodyPart_interior_roof_panel_d01
bodyPart
glb/bodyPart_interior_roof_panel_d01.glb
1.99
141.83
71.4
166,212
3
9
1
0
CC-BY-4.0
bodyPart_side_skirt_left_a01
bodyPart
glb/bodyPart_side_skirt_left_a01.glb
0.05
49.82
1,005.3
1,662
1
3
1
0
CC-BY-4.0
bodyPart_side_skirt_left_b01
bodyPart
glb/bodyPart_side_skirt_left_b01.glb
0.1
50.04
500.6
9,906
1
3
1
0
CC-BY-4.0
bodyPart_side_skirt_left_c01
bodyPart
glb/bodyPart_side_skirt_left_c01.glb
0.03
17.38
651.5
1,872
1
2
1
0
CC-BY-4.0
bodyPart_side_skirt_right_a01
bodyPart
glb/bodyPart_side_skirt_right_a01.glb
0.05
49.82
1,002.4
1,662
1
3
1
0
CC-BY-4.0
bodyPart_side_skirt_right_b01
bodyPart
glb/bodyPart_side_skirt_right_b01.glb
0.1
51.38
538.1
9,906
1
3
1
0
CC-BY-4.0
End of preview.

SimReady GLB

A grid of SimReady models rendered from this dataset

Open the 3D viewer to search all 2,595 models and orbit any of them in the browser.

Web-ready glTF binary (.glb) copies of the 3D models in nvidia/simready-assets. Each file loads directly in three.js, Babylon.js, model-viewer or any glTF 2.0 viewer.

Models by NVIDIA SimReady, licensed CC BY 4.0. This dataset converts and compresses them. It does not change what they show. If you use these files, credit NVIDIA as the original author and link the source dataset.

Blender export This dataset
Assets 2,595 2,595
Total size 228.1 GB 3.2 GB
Triangles 821M 415M
Largest texture edge 4096 px 1024 px

Example: the V8 engine (engineAssembly_v8_engine_a01) is an 888 MB glb out of Blender and 7.4 MB here. Its first frame in Chrome took 9.4 s before and 0.57 s after.

What is in it

  • glb/<asset>.glb: one file per SimReady asset folder, named like the folder in the source dataset.
  • thumbs/<asset>.webp: a 512 px render of each glb, with thumbs/metadata.jsonl holding its category, size, triangles and draw calls. The Dataset Viewer above shows this table.
  • manifest.jsonl: one line per asset with size, triangles, draw calls and textures before and after optimization, plus the number of hulls, concave parts and drives.
  • newton_loader/: the loader for NVIDIA Newton.

Download

All files, about 3.2 GB:

hf download codepawl/simready-glb --repo-type dataset --local-dir simready-glb

One category, for example every food model:

hf download codepawl/simready-glb --repo-type dataset --include "glb/food_*" --local-dir simready-glb

One file from Python:

from huggingface_hub import hf_hub_download

path = hf_hub_download("codepawl/simready-glb", "glb/engineAssembly_v8_engine_a01.glb", repo_type="dataset")

Loading in three.js

The geometry uses EXT_meshopt_compression and the textures use EXT_texture_webp, so set the meshopt decoder:

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { MeshoptDecoder } from 'three/addons/libs/meshopt_decoder.module.js';

const loader = new GLTFLoader();
loader.setMeshoptDecoder(MeshoptDecoder);
loader.load('engineAssembly_v8_engine_a01.glb', (gltf) => scene.add(gltf.scene));

Physics and moving parts

2,587 files carry the rigid bodies, mass and physics materials of their SimReady USD. 929 of them also carry joints, 5,550 in all: door hinges, drawer slides, buttons, wheels and lids. Each file holds this data in two forms:

  • KHR_physics_rigid_bodies, the Khronos glTF physics extension. Each part has a motion with its mass, center of mass and inertia. Each mesh has a convex hull collider with friction and restitution. Each joint has its limits. Loaders that do not read the extension ignore it.
  • Plain node extras, which three.js puts in object.userData. A moving part has joints: [{ type, parent, pivot, axis, min, max, unit }], with the pivot and axis in model space at rest. Revolute limits are in degrees and prismatic limits are in meters. Parts also have mass in kg and density in kg/m³.

Open a door or a drawer in three.js from its rest pose (the part's parent is at the model origin):

import * as THREE from 'three';

function movePart(part, value) {
  const { type, pivot, axis } = part.userData.joints[0];
  const direction = new THREE.Vector3(...axis);
  if (type === 'prismatic') {
    part.position.addScaledVector(direction, value);
    return;
  }
  const turn = new THREE.Quaternion().setFromAxisAngle(direction, THREE.MathUtils.degToRad(value));
  const center = new THREE.Vector3(...pivot);
  part.position.sub(center).applyQuaternion(turn).add(center);
  part.quaternion.premultiply(turn);
}

movePart(gltf.scene.getObjectByName('door_01_obj_00'), 90);

The 3D viewer shows a slider for each moving part. The files from before the physics data are kept at the v1 tag: add --revision v1 to the download command.

Simulating in NVIDIA Newton

Each file with physics data also carries the data that a simulator needs and a viewer does not:

  • 17,507 collision hulls in extras.collisionHulls of each body node. 2,852 of the 8,496 parts are concave. A concave part gets up to 8 hulls, so a cabinet or a bin stays hollow. A hull has at most 48 points, or 32 in a concave part.
  • 2,145 joint drives in 333 files, in the drives array of the joint in KHR_physics_rigid_bodies.
  • Inertia of 256 small parts in 67 files, which the earlier rounding had set to zero.

These additions make the set 0.17% larger: 3,180.2 MB to 3,185.5 MB, with a median file of 0.416 MB. Meshes, materials and textures are byte-identical to the earlier files in all 2,595 files. The hulls sit after the old binary data, so existing loaders read the files as before.

Half of the files have hulls within 3.9 mm of the part's own convex shape. The figure is 12 mm at the 95th percentile and 177 mm in the worst file. A hull side that is nearly flat along an axis is then made exactly flat, which moves its points outward by up to 2 cm. Newton's contact code turns an uneven bottom into false depth, which kicks the part upward.

newton_loader/simready_newton adds a file to a Newton model. It needs Newton 1.7, SciPy and meshoptimizer.

import newton
import newton.solvers
from simready_newton import add_simready_glb

builder = newton.ModelBuilder()  # Z-up by default; the loader stands each Y-up file upright for any up axis
builder.add_ground_plane()
add_simready_glb(builder, "glb/bin_waste_a01.glb", position=(0.0, 0.0, 0.5))
model = builder.finalize()
solver = newton.solvers.SolverXPBD(model, iterations=8, joint_linear_relaxation=0.3, joint_angular_relaxation=0.2)

Use these two relaxation values with SolverXPBD. The default linear value of 0.7 went NaN on scaffold_rolling_steel_a03 within a few frames. The default angular value of 0.4 went NaN on climate_shopFan_pedestal_a01 when every joint was pushed at once. The loader read all 2,595 files with no failures. 8 files have no rigid bodies, so it adds nothing for them.

In a file with joints, the loader raises any part's inertia below 1e-4 kg·m² to that value. A part's rotation is slower than the source says, and it no longer shakes or goes NaN. Set jointed_part_inertia_floor to change the value. Files with one rigid body use 1e-6 kg·m² (inertia_floor).

A part with a mass but no inertia in the file gets its inertia from its hulls, scaled to that mass. This applies to 2,026 parts. As in Newton's own USD importer, the file's center of mass replaces the hulls' center without shifting the inertia.

Each part starts in the pose the file shows, in every solver. Some source joints hold a gap across a locked axis, from 1 mm to 1.8 m (a bottle cap 21 cm above its bottle) or up to 37° (a forklift's brake button), which would pull the part out of place. The loader closes these gaps on the first joint frame. A free axis keeps its rest offset as the joint's starting coordinate in builder.joint_q, so MuJoCo and Featherstone, which place parts from the coordinates, start there too. The forklift's seat headrest rests 13.5° outside its own limits, so the limit pushes it back when the simulation starts.

The loader reads only the file's JSON and the hull bytes, never the textures, so most files load in a few milliseconds.

43 files across the categories were simulated at 60 fps with 8 substeps. 42 of them were compared with their SimReady USD:

Check Result
Mass, center of mass, joint type, pivot, axis, limits, friction, restitution Match
Dropped from 20 cm stays finite 43 of 43
Dropped from 20 cm is at rest after 3 s 31 of 43
Dropped from 20 cm is at rest after 9 s (the 12 files left) 10 of 12
Every joint pushed at once on a pinned base stays finite 43 of 43

At rest means under 0.05 m/s and 0.5 rad/s. The push test stops pushing a free axle above 200 rad/s. conveyor_belt_a61 stayed finite at 400 rad/s and went NaN at 800 rad/s, so keep free axles below that at 480 substeps per second.

How the files were made

  1. Download simready_usd/ from each asset folder. source_assets/ is skipped because it holds a second copy of the textures for MDL shaders.
  2. Check that .metadata/LICENSE.txt is CC BY 4.0.
  3. Import the USD in Blender 5.2 and remove the collision, proxy and grasp helper prims. Export a glb with the original textures.
  4. Optimize with glTF Transform 4.5. Remove the USD instance prototypes Blender brings in next to the placed parts, remove duplicate mesh instances, then dedup, prune and weld.
  5. Resize textures to 1024 px as WebP. Compress geometry with meshopt at its high level (EXT_meshopt_compression with octahedral normals and quantized attributes).
  6. Read the rigid bodies, mass, physics materials and joints from the USD layers and write them into the glb JSON. The USD is Z-up, so joint frames and axes are turned to the glb's Y-up.
  7. Cut each concave part into convex pieces and keep the hull points that stick out most. Make nearly flat hull sides exactly flat. Read the drives and the full inertia from the USD. Append the hulls after the binary data.

Assets with UDIM textures have each tile split into its own material before the export, with its UVs moved into 0-1. Blender's own UDIM handling in the glTF exporter drops the faces of some tiles.

No mesh simplification is applied. The triangle drop comes from removed duplicates and helper geometry.

The conversion scripts are in codepawl/3d-builds.

Known gaps

SimReady collides with signed distance fields built from each render mesh. The collider of each mesh in KHR_physics_rigid_bodies stays one convex hull, which every engine can build, so hollow parts collide as if filled there. Use extras.collisionHulls to keep them hollow. KHR_physics_rigid_bodies is still a Khronos review draft, so check that your engine reads it. The node extras work with any loader. USD simulation settings are not carried over. Materials are converted to glTF PBR, so MDL-only shader effects are lost.

In Newton, parts of one file do not collide with each other, because SimReady's overlapping parts jam their hinges otherwise. Nothing latches a door or a drawer, so use a drive to hold them closed. Two sample files do not stay still:

  • electrical_power_terminal_a01 is 5.1 m tall and 0.52 m deep, and it falls over when it stands free. Load it with fixed_base=True.
  • paint_supplies_brush_a05, a 44 g brush, still rocks after 9 s. With rigid_contact_relaxation=0.2 it settles in 9 s.

structure_wall_entrance_a01 goes NaN at 8 substeps, even with a fixed base: its 184,601 kg wall is welded to 21 kg barriers. It stays finite at 16 substeps.

Inertia differs from the USD where the loader raises it to its floor. Only 43 of the 2,595 files had these simulation checks, so other files can have the same problems.

Two joints in the USD are left out because they hold nothing: the fixed joint of ladder_multiPurpose_aluminium_a05 points at a part with no rigid body, and one fixed joint of serviceTool_brakeCaliper_pistonWindBackKit_a01 joins a body to itself.

Changelog

  • 2026-11-03: The loader now stands files upright in a builder of any up axis, so Newton's default Z-up builder works. Parts start in their rest pose: joint gaps across locked axes are closed and a free axis's rest offset becomes the joint's starting coordinate. Before, 36 files moved a part out of place at q=0, by up to 1.86 m or 37°; now none do. Two more of 64 tested files come to rest after a drop, and no file got worse. Loading reads only the JSON and the hulls: all 2,595 files load in 23 s instead of 118 s (median 3.5 ms instead of 30 ms). The GLB files do not change.
  • 2026-11-03: Fixed the loader's inertia for parts with no inertia in the file. qhull does not orient its hull triangles, so Newton's signed-volume integral cancelled most of the volume and the median part was 63 times off on one axis (reported by jayscambler in discussion #2). Triangles of these hulls now face outward; collision-only hulls are unchanged. These parts now also get the inertia floor, and flat parts with no hull volume (29 buttons and hinges) keep the file's mass instead of ending with zero mass and inertia. checks.movable_joints no longer recurses forever on the loop-closing joints of instrument_adams_pliers_b01. The GLB files do not change.
  • 2026-11-01: Added collision hulls that keep concave parts hollow, joint drives and the inertia of small parts. Added a loader for NVIDIA Newton. The set grows by 0.17%. Meshes, materials and textures do not change.
  • 2026-10-29: Added physics from the USD files: rigid bodies, mass, physics materials and 5,550 joints, as KHR_physics_rigid_bodies and as node extras. The viewer shows a slider for each moving part. The files before this change are at the v1 tag.
  • 2026-10-29: Geometry is encoded at meshopt's high level. The set went from 4.0 GB to 3.2 GB with the same triangles and no visible change in any of the 2,595 thumbnails.
  • 2026-10-29: 52 files with UDIM textures were missing geometry, because Blender's glTF exporter dropped the faces of some texture tiles (for example crate_plywood_b01 kept only its metal frame). They are exported again with the tiles split before the export.
  • 2026-10-29: 1,305 files carried a second copy of some parts at the origin, the USD instance prototypes Blender imports next to the placed parts (for example the eyeglasses showed two pairs of arms). Those copies are removed. Added thumbnails, the Dataset Viewer table and the 3D viewer Space.
  • 2026-10-28: first release.
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