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Oct 13

Argus: Leveraging Multiview Images for Improved 3-D Scene Understanding With Large Language Models

Advancements in foundation models have made it possible to conduct applications in various downstream tasks. Especially, the new era has witnessed a remarkable capability to extend Large Language Models (LLMs) for tackling tasks of 3D scene understanding. Current methods rely heavily on 3D point clouds, but the 3D point cloud reconstruction of an indoor scene often results in information loss. Some textureless planes or repetitive patterns are prone to omission and manifest as voids within the reconstructed 3D point clouds. Besides, objects with complex structures tend to introduce distortion of details caused by misalignments between the captured images and the dense reconstructed point clouds. 2D multi-view images present visual consistency with 3D point clouds and provide more detailed representations of scene components, which can naturally compensate for these deficiencies. Based on these insights, we propose Argus, a novel 3D multimodal framework that leverages multi-view images for enhanced 3D scene understanding with LLMs. In general, Argus can be treated as a 3D Large Multimodal Foundation Model (3D-LMM) since it takes various modalities as input(text instructions, 2D multi-view images, and 3D point clouds) and expands the capability of LLMs to tackle 3D tasks. Argus involves fusing and integrating multi-view images and camera poses into view-as-scene features, which interact with the 3D features to create comprehensive and detailed 3D-aware scene embeddings. Our approach compensates for the information loss while reconstructing 3D point clouds and helps LLMs better understand the 3D world. Extensive experiments demonstrate that our method outperforms existing 3D-LMMs in various downstream tasks.

  • 9 authors
·
Jul 17, 2025

Argus: Evidence Assembly for Scalable Deep Research Agents

Deep research agents have achieved remarkable progress on complex information seeking tasks. Even long ReAct style rollouts explore only a single trajectory, while recent state of the art systems scale inference time compute via parallel search and aggregation. Yet deep research answers are composed of complementary pieces of evidence, which parallel rollouts often duplicate rather than complete, yielding diminishing returns while pushing the aggregation context toward the model's limit. We propose Argus, an agentic system in which a Searcher and a Navigator cooperate to treat deep research as assembling a jigsaw from complementary evidence pieces, rather than brute forcing the whole answer in parallel. The Searcher collects evidence traces for a given sub-query through ReAct-style interaction. The Navigator maintains a shared evidence graph, verifying which pieces are still missing, dispatching Searchers to gather them, and reasoning over the completed graph to produce a source-traced final answer. We train the Navigator with reinforcement learning to verify, dispatch, and synthesize, while independently training the Searcher to remain a standard ReAct agent. The resulting Navigator supports rollouts with a single Searcher or many in parallel without retraining. With both Searcher and Navigator built on a 35B-A3B MoE backbone, Argus gains 5.5 points with a single Searcher and 12.7 points with 8 parallel Searchers, averaged over eight benchmarks. With 64 Searchers it reaches 86.2 on BrowseComp, surpassing every proprietary agent we benchmark, while the Navigator's reasoning context stays under 21.5K tokens.

  • 10 authors
·
May 19

Argus: A General-Purpose Agentic Reasoning Runtime for Long-Horizon Tasks

Long-horizon reasoning requires an agentic runtime that can persist when evidence supports its current approach and pivot when measurements reveal failure, hidden constraints, or a misspecified objective. We present Argus, a persistent, self-evolving runtime in which Manager, Planner, Engineer, and Reviewer execute bounded missions over durable project state. Argus separates stable user intent from operational objectives, constraints, and verification criteria, and admits memories, skills, procedures, verifiers, routing decisions, and rejected routes only after role-owned review and, when available, task-native verification. Model weights remain fixed; self-evolution occurs through persistent runtime state and control policy, with autonomous execution between operator-owned escalation points. Across seven GPT-5.5 benchmark arenas, Argus achieves about 78% on SWE-Bench Pro versus 59% for Direct Copilot while using 1.41 times the aggregate tokens. After verification-gated self-evolution, mature SWE-Bench waves use 21% fewer solve-input tokens and 15% less active workflow time per task than startup waves, while recording 34 verifier recoveries and 22 strict review-loop rescues. Argus also reaches 76.8% on AARRI-Bench and a 28.0-point gap on mathematical data synthesis, with competitive GPU-kernel and language-model-training results. Beyond benchmarks, an optimized RWKV6 kernel was merged upstream; a multi-day mathematics campaign retained falsified routes and proof-backed frontier updates; and six paper pipelines completed 254 missions with 16 stage rollbacks. These results show that a fixed-weight, self-evolving harness can revise, recover, and accumulate verified approaches while producing structured trajectories for future supervised and reinforcement learning.

  • 27 authors
·
Aug 6

Argus-Retriever: Vision-LLM Late-Interaction Retrieval with Region-Aware Query-Conditioned MoE for Visual Document Retrieval

Late-interaction vision-language retrievers represent each document page as many visual token embeddings and score queries with MaxSim. In systems such as ColPali, ColQwen, ColNomic, and Nemotron ColEmbed, the document embeddings are produced without seeing the query, so the same page is represented identically for a table lookup, a chart question, and a layout-sensitive evidence request. We introduce Argus, a family of query-conditioned late-interaction retrievers built on Qwen3.5-VL. Argus adds a region-aware Mixture-of-Experts module: the query encoder produces both retrieval embeddings and a compact context vector, the document page is pooled into spatial regions, and a query-aware router selects latent experts per region before MaxSim. The output remains a multi-vector index compatible with ColPali-style retrieval, but the document representation is now dependent on the query (i.e., D(q)). All Argus models use a 1024-dimensional retrieval head, compared with the 2560-dimensional and 4096-dimensional heads of recent state-of-the-art systems, and are trained on roughly 9\% of the available public supervision rather than the full pool. The 9B model reaches 92.67 NDCG@5 on ViDoRe V1 and 86.0 NDCG@5 on the combined V1+V2 leaderboard, the highest reported value for an open late-interaction model on the combined leaderboard. Wrapped in a Qwen3.6-27B agentic retrieval pipeline on ViDoRe V3, Argus-9B further improves its NDCG@10 from 60.28 to 64.80 over public tasks, showing that the same retriever serves both as a strong standalone system and as a search primitive for iterative LLM agents.

  • 4 authors
·
Jun 2

Argus-Unified: Towards A Compact and Economical Unified Model for Image Understanding and Generation

Unifying visual understanding and generation in one model holds immense promise, but remains challenging and expensive due to heavy compute and data demands and conflicts between the visual features needed for these two capabilities. To address these challenges, we present Argus-Unified, a compact, effective and unified multimodal model built with low demand on computation and data. Instead of aligning modalities from scratch, Argus-Unified effectively leverages pretrained vision-language models (VLMs) that provide strong multimodal priors. Specifically, we introduce hybrid visual tokens that preserve continuous tokens for understanding while learning discrete tokens for generation from a frozen unified vision encoder. Our training pipeline includes two stages: the first stage learns a quantizer and image decoder on top of the frozen vision encoder, the second stage trains the LLM initialized from a pretrained VLM for the unified multimodal modeling. Using by far the least amount of data (15.6M) and the lowest cost (~$2,000), we demonstrate that unified multimodal models can be trained economically while achieving strong performance in both understanding and generation. Notably, our model attains state-of-the-art multimodal understanding on GQA, POPE, and VQAv2, and competitive generation quality compared to models with dedicated vision encoders (e.g., Janus, Janus-Pro), all at ~10x lower cost and with ~5x less data. We envision Argus-Unified as a useful baseline that lowers the development barrier for unified models.

  • 7 authors
·
Jul 27

With Argus Eyes: Assessing Retrieval Gaps via Uncertainty Scoring to Detect and Remedy Retrieval Blind Spots

Reliable retrieval-augmented generation (RAG) systems depend fundamentally on the retriever's ability to find relevant information. We show that neural retrievers used in RAG systems have blind spots, which we define as the failure to retrieve entities that are relevant to the query, but have low similarity to the query embedding. We investigate the training-induced biases that cause such blind spot entities to be mapped to inaccessible parts of the embedding space, resulting in low retrievability. Using a large-scale dataset constructed from Wikidata relations and first paragraphs of Wikipedia, and our proposed Retrieval Probability Score (RPS), we show that blind spot risk in standard retrievers (e.g., CONTRIEVER, REASONIR) can be predicted pre-index from entity embedding geometry, avoiding expensive retrieval evaluations. To address these blind spots, we introduce ARGUS, a pipeline that enables the retrievability of high-risk (low-RPS) entities through targeted document augmentation from a knowledge base (KB), first paragraphs of Wikipedia, in our case. Extensive experiments on BRIGHT, IMPLIRET, and RAR-B show that ARGUS achieves consistent improvements across all evaluated retrievers (averaging +3.4 nDCG@5 and +4.5 nDCG@10 absolute points), with substantially larger gains in challenging subsets. These results establish that preemptively remedying blind spots is critical for building robust and trustworthy RAG systems (Code and Data).

  • 4 authors
·
Feb 9

Climate-sensitive Urban Planning through Optimization of Tree Placements

Climate change is increasing the intensity and frequency of many extreme weather events, including heatwaves, which results in increased thermal discomfort and mortality rates. While global mitigation action is undoubtedly necessary, so is climate adaptation, e.g., through climate-sensitive urban planning. Among the most promising strategies is harnessing the benefits of urban trees in shading and cooling pedestrian-level environments. Our work investigates the challenge of optimal placement of such trees. Physical simulations can estimate the radiative and thermal impact of trees on human thermal comfort but induce high computational costs. This rules out optimization of tree placements over large areas and considering effects over longer time scales. Hence, we employ neural networks to simulate the point-wise mean radiant temperatures--a driving factor of outdoor human thermal comfort--across various time scales, spanning from daily variations to extended time scales of heatwave events and even decades. To optimize tree placements, we harness the innate local effect of trees within the iterated local search framework with tailored adaptations. We show the efficacy of our approach across a wide spectrum of study areas and time scales. We believe that our approach is a step towards empowering decision-makers, urban designers and planners to proactively and effectively assess the potential of urban trees to mitigate heat stress.

  • 5 authors
·
Oct 9, 2023

MolmoSpaces: A Large-Scale Open Ecosystem for Robot Navigation and Manipulation

Deploying robots at scale demands robustness to the long tail of everyday situations. The countless variations in scene layout, object geometry, and task specifications that characterize real environments are vast and underrepresented in existing robot benchmarks. Measuring this level of generalization requires infrastructure at a scale and diversity that physical evaluation alone cannot provide. We introduce MolmoSpaces, a fully open ecosystem to support large-scale benchmarking of robot policies. MolmoSpaces consists of over 230k diverse indoor environments, ranging from handcrafted household scenes to procedurally generated multiroom houses, populated with 130k richly annotated object assets, including 48k manipulable objects with 42M stable grasps. Crucially, these environments are simulator-agnostic, supporting popular options such as MuJoCo, Isaac, and ManiSkill. The ecosystem supports the full spectrum of embodied tasks: static and mobile manipulation, navigation, and multiroom long-horizon tasks requiring coordinated perception, planning, and interaction across entire indoor environments. We also design MolmoSpaces-Bench, a benchmark suite of 8 tasks in which robots interact with our diverse scenes and richly annotated objects. Our experiments show MolmoSpaces-Bench exhibits strong sim-to-real correlation (R = 0.96, ho = 0.98), confirm newer and stronger zero-shot policies outperform earlier versions in our benchmarks, and identify key sensitivities to prompt phrasing, initial joint positions, and camera occlusion. Through MolmoSpaces and its open-source assets and tooling, we provide a foundation for scalable data generation, policy training, and benchmark creation for robot learning research.

ai21labs AI21
·
Feb 11 1

MolmoB0T: Large-Scale Simulation Enables Zero-Shot Manipulation

A prevailing view in robot learning is that simulation alone is not enough; effective sim-to-real transfer is widely believed to require at least some real-world data collection or task-specific fine-tuning to bridge the gap between simulated and physical environments. We challenge that assumption. With sufficiently large-scale and diverse simulated synthetic training data, we show that zero-shot transfer to the real world is not only possible, but effective for both static and mobile manipulation. We introduce MolmoBot-Engine, a fully open-source pipeline for procedural data generation across robots, tasks, and diverse simulated environments in MolmoSpaces. With it, we release MolmoBot-Data, a dataset of 1.8 million expert trajectories for articulated object manipulation and pick-and-place tasks. We train three policy classes: MolmoBot, a Molmo2-based multi-frame vision-language model with a flow-matching action head; MolmoBot-Pi0, which replicates the π_0 architecture to enable direct comparison; and MolmoBot-SPOC, a lightweight policy suitable for edge deployment and amenable to RL fine-tuning. We evaluate on two robotic platforms: the Franka FR3 for tabletop manipulation tasks and the Rainbow Robotics RB-Y1 mobile manipulator for door opening, drawer manipulation, cabinet interaction, and mobile pick-and-place. Without any real-world fine-tuning, our policies achieve zero-shot transfer to unseen objects and environments. On tabletop pick-and-place, MolmoBot achieves a success rate of 79.2% in real world evaluations across 4 settings, outperforming π_{0.5} at 39.2%. Our results demonstrate that procedural environment generation combined with diverse articulated assets can produce robust manipulation policies that generalize broadly to the real world. Technical Blog: https://allenai.org/blog/molmobot-robot-manipulation

allenai Ai2
·
Mar 17 2

MolmoMotion: Forecasting Point Trajectories in 3D with Language Instruction

Motion forecasting is central to visual intelligence: agents must anticipate how objects will move in order to plan actions, reason about physical interactions, and synthesize realistic futures. We argue that 3D points in world coordinates provide a general representation that is class-agnostic, view-stable, compact, and directly useful for downstream tasks. We formalize the task of goal-conditioned 3D point motion forecasting: given a short visual history, a set of 3D query points on an object of interest, and a language description of the intended goal, the model predicts the future 3D trajectory of each point. We introduce a full stack to study this task at scale: (1) MolmoMotion-1M is a large corpus of action-described, object-grounded 3D point trajectories annotated from 1.16M unconstrained videos; (2) PointMotionBench is a human-verified benchmark spanning 111 object categories and 61 motion types; and (3) MolmoMotion is a general motion forecasting model that supports both autoregressive coordinate prediction and flow-matching-based trajectory generation. MolmoMotion accurately predicts diverse motion patterns with different language instructions, and significantly outperforms existing motion prediction baselines on PointMotionBench. Finally, we show that the learned 3D motion prior transfers well to downstream applications: it improves training efficiency and generalization for robot manipulation, and its predicted trajectories provide effective motion guidance for generative models to synthesize videos with more realistic object motion.

allenai Ai2
·
Jun 16 1