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| /***************************************************************************** | |
| * Copyright 1986-2020 NVIDIA Corporation. All rights reserved. | |
| ****************************************************************************** | |
| MDL MATERIALS ARE PROVIDED PURSUANT TO AN END USER LICENSE AGREEMENT, | |
| WHICH WAS ACCEPTED IN ORDER TO GAIN ACCESS TO THIS FILE. IN PARTICULAR, | |
| THE MDL MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, | |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF | |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF | |
| COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL NVIDIA | |
| CORPORATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING | |
| ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, | |
| WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF | |
| THE USE OR INABILITY TO USE THE MDL MATERIALS OR FROM OTHER DEALINGS IN | |
| THE MDL MATERIALS. | |
| */ | |
| mdl 1.6; | |
| import ::df::*; | |
| import ::state::*; | |
| import ::math::*; | |
| import ::base::*; | |
| import ::tex::*; | |
| import ::anno::*; | |
| import ::nvidia::core_definitions::file_texture; | |
| import ::nvidia::core_definitions::normalmap_texture; | |
| export material SimPBR_Translucent( | |
| // -------------------- SPECULAR REFLECTION/TRANSMISSION ---------------------- | |
| uniform float ior_constant = 1.1f | |
| [[ | |
| anno::display_name("Index of Refraction"), | |
| anno::hard_range(0.0,5.), | |
| anno::description("Index of Refraction of the material"), | |
| anno::in_group("Specular") | |
| ]], | |
| uniform float reflection_roughness_constant = 0.5f | |
| [[ | |
| anno::display_name("Roughness Amount"), | |
| anno::hard_range(0.0,1.), | |
| anno::description("Higher roughness values lead to more blurry reflections"), | |
| anno::in_group("Specular") | |
| ]], | |
| uniform float reflection_roughness_texture_influence = 0.0f | |
| [[ | |
| anno::display_name("Roughness Map Influence"), | |
| anno::hard_range(0.0, 1.), | |
| anno::description("Blends between the constant value and the lookup of the roughness texture"), | |
| anno::in_group("Specular") | |
| ]], | |
| uniform texture_2d reflectionroughness_texture = texture_2d() | |
| [[ | |
| anno::display_name("Roughness Map"), | |
| anno::in_group("Specular") | |
| ]], | |
| // -------------------- VOLUME ---------------------- | |
| color transmittance_color = color(1.0, 1.0f, 1.0f) | |
| [[ | |
| anno::display_name("Transmittance Color"), | |
| anno::description("Expected transmittance after the specified transmittance distance through the volume."), | |
| anno::in_group("Volume") | |
| ]], | |
| float transmittance_measurement_distance = 1.0f | |
| [[ | |
| anno::display_name("Transmittance Measurement Distance"), | |
| anno::description("Distance to match the transmittance through the volume at."), | |
| anno::in_group("Volume") | |
| ]], | |
| // -------------------- EMISSIVE ---------------------- | |
| uniform bool enable_thin_walled = false | |
| [[ | |
| anno::display_name("Enable Thin Walled"), | |
| anno::description("Enables thin walled logic"), | |
| anno::in_group("Geometry") | |
| ]], | |
| // -------------------- EMISSIVE ---------------------- | |
| uniform bool enable_emission = false | |
| [[ | |
| anno::display_name("Enable Emission"), | |
| anno::description("Enables the emission of light from the material"), | |
| anno::in_group("Emissive") | |
| ]], | |
| color emissive_color = color(1.0, 0.1, 0.1) | |
| [[ | |
| anno::enable_if("enable_emission == true"), | |
| anno::display_name("Emissive Color"), | |
| anno::description("The emission color"), | |
| anno::in_group("Emissive") | |
| ]], | |
| uniform texture_2d emissive_mask_texture = texture_2d() | |
| [[ | |
| anno::enable_if("enable_emission == true"), | |
| anno::display_name("Emissive Mask Map"), | |
| anno::description("The texture masking the emissive color"), | |
| anno::in_group("Emissive") | |
| ]], | |
| uniform float emissive_intensity = 40.f | |
| [[ | |
| anno::enable_if("enable_emission == true"), | |
| anno::display_name("Emissive Intensity"), | |
| anno::description("Intensity of the emission"), | |
| anno::in_group("Emissive") | |
| ]], | |
| uniform bool enable_emissive_flipbook = false | |
| [[ | |
| anno::display_name("Enable Flipbook for emission"), | |
| anno::description("Allows the use of animated emissive textures (e.g. video screens)"), | |
| anno::in_group("Emissive") | |
| ]], | |
| uniform int2 flipbook_dim = int2(1,1) | |
| [[ | |
| anno::enable_if("enable_emissive_flipbook == true"), | |
| anno::display_name("Flipbook Rows/Columns"), | |
| anno::description("How many rows and columns are in the flipbook?"), | |
| anno::in_group("Emissive") | |
| ]], | |
| uniform int target_fps = 1 | |
| [[ | |
| anno::enable_if("enable_emissive_flipbook == true"), | |
| anno::display_name("Flipbook Target FPS"), | |
| anno::description("Playback speed in frames per second"), | |
| anno::in_group("Emissive") | |
| ]], | |
| // -------------------- NORMAL ---------------------- | |
| uniform float bump_factor = 1.f | |
| [[ | |
| anno::display_name("Normal Map Strength"), | |
| anno::description("Strength of normal map."), | |
| anno::in_group("Normal") | |
| ]], | |
| uniform texture_2d normalmap_texture = texture_2d() | |
| [[ | |
| anno::display_name("Normal Map"), | |
| anno::in_group("Normal") | |
| ]], | |
| uniform bool flip_tangent_u = false | |
| [[ | |
| anno::display_name("Normal Map Flip U Tangent"), | |
| anno::in_group("Normal") | |
| ]], | |
| uniform bool flip_tangent_v = true | |
| [[ | |
| anno::display_name("Normal Map Flip V Tangent"), | |
| anno::in_group("Normal") | |
| ]], | |
| // -------------------- UV ADJUSTMENTS ---------------------- | |
| uniform bool project_uvw = false | |
| [[ | |
| anno::display_name("Enable Project UVW Coordinates"), | |
| anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"), | |
| anno::in_group("UV") | |
| ]], | |
| uniform bool world_or_object = false | |
| [[ | |
| anno::enable_if("project_uvw == true"), | |
| anno::display_name("Enable World Space"), | |
| anno::description("When set to 'true' uses world space for projection, when 'false' object space is used"), | |
| anno::in_group("UV") | |
| ]], | |
| uniform float2 texture_translate = float2(0.0f) | |
| [[ | |
| anno::display_name("Texture Translate"), | |
| anno::description("Controls position of texture."), | |
| anno::in_group("UV") | |
| ]], | |
| uniform float2 texture_scale = float2(1.0f) | |
| [[ | |
| anno::display_name("Texture Tiling"), | |
| anno::description("Controls the repetition of the texture."), | |
| anno::in_group("UV") | |
| ]], | |
| uniform float2 texture_speed = float2(0.0f) | |
| [[ | |
| anno::display_name("Texture Speed"), | |
| anno::description("Scrolling texture animation speed in UVs per sec."), | |
| anno::in_group("UV") | |
| ]] | |
| ) | |
| [[ anno::display_name("Sim PBR Translucent"), anno::description("Supports the translucent material model of the Sim Renderer"), anno::in_group("SimReady"), anno::version( 1, 0, 0), anno::author("NVIDIA CORPORATION"), anno::key_words(string[]("Sim", "PBR", "translucent", "omniverse", "generic")) | |
| ]] | |
| = let { | |
| base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object; | |
| base::texture_coordinate_info uvw = project_uvw ? | |
| base::coordinate_projection( | |
| coordinate_system: the_system, | |
| texture_space: 0, | |
| projection_type: base::projection_cubic | |
| ) : base::coordinate_source( | |
| coordinate_system: base::texture_coordinate_uvw, | |
| texture_space: 0 | |
| ); | |
| // Need to use a small value so the compiler doesnt optimize out this var... | |
| float t = 0.00000001;//state::animation_time(); | |
| base::texture_coordinate_info transformed_uvw = base::transform_coordinate( | |
| transform: base::rotation_translation_scale( | |
| scaling: float3(texture_scale.x, texture_scale.y, 1.0), | |
| rotation: float3(0.0, 0.0, 0.0 ), | |
| translation: float3(texture_translate.x + t * texture_speed.x, texture_translate.y + t * texture_speed.y, 0.0)), | |
| coordinate: uvw | |
| ); | |
| float2 uv = float2(transformed_uvw.position.x, transformed_uvw.position.y); | |
| color volume_absorption_coefficient = -math::log(transmittance_color) / (transmittance_measurement_distance*0.01); | |
| float roughness_lookup = tex::texture_isvalid(reflectionroughness_texture) ? | |
| tex::lookup_float4(tex: reflectionroughness_texture, coord: uv).x : reflection_roughness_constant; | |
| float reflection_roughness = math::lerp(reflection_roughness_constant, roughness_lookup, reflection_roughness_texture_influence); | |
| float roughness_squared = reflection_roughness * reflection_roughness; | |
| bsdf final_bsdf(enable_thin_walled ? | |
| ::df::fresnel_layer( | |
| ior_constant, | |
| 1.f, | |
| ::df::microfacet_ggx_smith_bsdf( | |
| roughness_squared, | |
| roughness_squared, | |
| color(1.f, 1.f, 1.f), | |
| color(0.f, 0.f, 0.f), | |
| ::state::texture_tangent_u(0), | |
| ::df::scatter_reflect, | |
| "" | |
| ), | |
| ::df::specular_bsdf( | |
| transmittance_color, | |
| ::df::scatter_transmit, | |
| "" | |
| ), ::state::normal()) | |
| : ::df::microfacet_ggx_smith_bsdf( | |
| roughness_squared, | |
| roughness_squared, | |
| color(1.f, 1.f, 1.f), | |
| color(0.f, 0.f, 0.f), | |
| ::state::texture_tangent_u(0), | |
| ::df::scatter_reflect_transmit, | |
| "" | |
| )); | |
| int rows = flipbook_dim.x; | |
| int columns = flipbook_dim.y; | |
| int numFrames = rows * columns; | |
| varying int frameIdx = int(state::animation_time() * target_fps) % numFrames; | |
| varying float2 baseUV = float2(transformed_uvw.position.x, transformed_uvw.position.y); | |
| varying float2 emissiveUV = enable_emissive_flipbook ? | |
| ((baseUV + float2(frameIdx % rows, frameIdx / rows)) / float2(rows, columns)) : baseUV; | |
| color emissive_mask = tex::texture_isvalid(emissive_mask_texture) ? | |
| tex::lookup_color(emissive_mask_texture, emissiveUV, tex::wrap_repeat, tex::wrap_repeat) : color(1.0); | |
| // Normal calculations | |
| float3 normal_lookup = tex::texture_isvalid(normalmap_texture) ? | |
| base::tangent_space_normal_texture( | |
| texture: normalmap_texture, | |
| factor: bump_factor, | |
| uvw: transformed_uvw, | |
| flip_tangent_u: flip_tangent_u, | |
| flip_tangent_v: flip_tangent_v | |
| ) : state::normal(); | |
| } in material( | |
| thin_walled: enable_thin_walled, | |
| surface: material_surface( | |
| scattering: final_bsdf, | |
| emission: material_emission ( | |
| df::diffuse_edf(), | |
| intensity: enable_emission ? emissive_color * emissive_mask * color(emissive_intensity) : color(0) | |
| ) | |
| ), | |
| ior: color(ior_constant), | |
| volume: material_volume( | |
| scattering: df::anisotropic_vdf(), | |
| absorption_coefficient: volume_absorption_coefficient, | |
| scattering_coefficient: color(0.0f, 0.0f, 0.0f) | |
| ), | |
| geometry: material_geometry( | |
| normal: normal_lookup | |
| ) | |
| ); | |